That’s the basic, thin premise of plot that’s thrown at the player in a scrolling-way-too-fast introduction, before vanishing into the background and (so far at least) never mattering much again. So, with the help of a space-time (because, of course) teleportation system, people are now being sent in the past to recover these Relics and somehow save humanity. They’ve turned to powerful Relics (which this game claims aren’t inexhaustible and won’t solve the world’s energy crisis, but whatever) that only certain people - know as the Lost Reavers - are able to collect. Lost Reavers takes place in the year 2075, as humanity struggles to find a new energy source.
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